The land isn't only inhabited by the warring tribe and pack. It is also home to many wild creatures that keep the food chain in check, either by providing food or taking it. These neutral animals are wild and are not as intelligent as those from the feral pack.
Neutral animals, for the most part, all have 10 health just like everyone else and this applies to their attack and defense rolls. Herbivores, such as rabbits and deer, do not attack at all and instead try to escape as soon as possible. However, large wild predators such as bears or crocodiles can attack anyone they choose, even other neutrals.
Any player can be a neutral animal of their choice in the wilds as long as they don't use them for spying purposes. A tag of what animal they are must be present in their description.
Approved neutral animal bonuses-
[Deer] - +1 Bonus to defense rolls
[Bear] - +1 Bonus to both attack and defense rolls
[Crocodile] - +2 Bonus to both attack and defense rolls while in water. -2 Penalty to both while on land.
Even primitive societies have politics that not everyone can bare. Also, many ferals prefer solitude over a life with the pack. As a result, rogue characters exist on Crue Island.
Rogue characters share the exact same traits as their faction standing counterparts, except they are treated as neutral animals. Anyone and anything can attack them, however, the reverse is true as well.
Some rogues avoid the conflicts between the ferals and anthros, preferring the game of other neutral animals or just farming the land. The more dangerous rogues openly hunt anything and anyone that moves, either for food or because of homicidal urges.
Exotic creatures are a special kind of neutral animal that are only played by staff or by players approved by the staff. They can be anything that doesn't normally fit in with the local wildlife on the land and starts causing havoc, such as dragons, powerful beasts, or invading anthros with more modern weapons. They are reserved for events only and can have any special rules as they please as long as they are approved by staff. They may also join the same side as the ferals or anthros if sides are unevenly matched.